<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6091768231029611218</id><updated>2011-11-27T16:06:13.308-08:00</updated><title type='text'>Battlement</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://battlement-game.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://battlement-game.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dathgale</name><uri>http://www.blogger.com/profile/18224769027219969092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_jxfRWM4v4RQ/S4imfRjuOgI/AAAAAAAAAAM/nSzdB2CRpKY/S220/seagulls.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6091768231029611218.post-405220405483857677</id><published>2010-04-19T10:07:00.000-07:00</published><updated>2010-04-19T10:10:52.197-07:00</updated><title type='text'>Version 0.6.6.6 - minor tweak</title><content type='html'>If you were confused by how Battlement's win condition worked, so was I. There was a very esoteric bug in the game's code that took a bit of examination to find. The important thing is: it's fixed now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6091768231029611218-405220405483857677?l=battlement-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://battlement-game.blogspot.com/feeds/405220405483857677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://battlement-game.blogspot.com/2010/04/version-0666-minor-tweak.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/405220405483857677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/405220405483857677'/><link rel='alternate' type='text/html' href='http://battlement-game.blogspot.com/2010/04/version-0666-minor-tweak.html' title='Version 0.6.6.6 - minor tweak'/><author><name>Dathgale</name><uri>http://www.blogger.com/profile/18224769027219969092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_jxfRWM4v4RQ/S4imfRjuOgI/AAAAAAAAAAM/nSzdB2CRpKY/S220/seagulls.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6091768231029611218.post-3935545070132558760</id><published>2010-03-18T11:04:00.000-07:00</published><updated>2010-03-18T11:29:43.469-07:00</updated><title type='text'>Version 0.6.6</title><content type='html'>After hearing a few complaints about how difficult it is for some people to understand what they see when the camera and objects move instantly from square to square, I finally took the time to make the graphics move smoothly from one place to another. There are still a few silly glitches, but they don't look too bad. I'll fix them after I receive enough feedback about the new graphics system.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Other changes:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;The halberdier can no longer attack through walls.&lt;/li&gt;&lt;li&gt;The pre-game timer is now 30 seconds for a 1v1 game.&lt;/li&gt;&lt;li&gt;The pikeman now has 6 energy (down from 7).&lt;/li&gt;&lt;li&gt;The archer now has 5 vision (down from 6).&lt;/li&gt;&lt;li&gt;The footstep sound effects now load properly.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6091768231029611218-3935545070132558760?l=battlement-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://battlement-game.blogspot.com/feeds/3935545070132558760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://battlement-game.blogspot.com/2010/03/version-066.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/3935545070132558760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/3935545070132558760'/><link rel='alternate' type='text/html' href='http://battlement-game.blogspot.com/2010/03/version-066.html' title='Version 0.6.6'/><author><name>Dathgale</name><uri>http://www.blogger.com/profile/18224769027219969092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_jxfRWM4v4RQ/S4imfRjuOgI/AAAAAAAAAAM/nSzdB2CRpKY/S220/seagulls.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6091768231029611218.post-1515617068500153545</id><published>2010-03-10T10:10:00.000-08:00</published><updated>2010-03-10T10:25:34.323-08:00</updated><title type='text'>Version 0.6.5</title><content type='html'>&lt;div&gt;The following changes were made in this version:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Several features rendered unusable by the previous version are now functional again.&lt;/li&gt;&lt;li&gt;The archer now has 7 energy (down from 8) and spends 2 energy to shoot (down from 3). The 3 energy to shoot did get rid of the automatic bow, but it made it too difficult for the archer to recover from exhaustion.&lt;/li&gt;&lt;li&gt;Server-side performance is improved, so there will be less input delay (all else being equal, of course).&lt;/li&gt;&lt;li&gt;The mage is now called the "red mage". I'll let you speculate as to the significance of this change.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6091768231029611218-1515617068500153545?l=battlement-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://battlement-game.blogspot.com/feeds/1515617068500153545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://battlement-game.blogspot.com/2010/03/version-065.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/1515617068500153545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/1515617068500153545'/><link rel='alternate' type='text/html' href='http://battlement-game.blogspot.com/2010/03/version-065.html' title='Version 0.6.5'/><author><name>Dathgale</name><uri>http://www.blogger.com/profile/18224769027219969092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_jxfRWM4v4RQ/S4imfRjuOgI/AAAAAAAAAAM/nSzdB2CRpKY/S220/seagulls.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6091768231029611218.post-8405967266220939011</id><published>2010-02-23T19:46:00.000-08:00</published><updated>2010-02-23T19:58:44.526-08:00</updated><title type='text'>Version 0.6.4</title><content type='html'>This update took a few days, but it's finally done. The most important change I made was to completely rework the networking code to make better use of the packets it sends. It's also much more stable. It's now much more unlikely that a network connection will be left in an inconsistent state. I'm hoping this will about cut the lag in half.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Other changes:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Archer spends 3 energy to shoot, up from 2. The fully automatic bow was amusing, but I think this will be more fun.&lt;/li&gt;&lt;li&gt;I rewrote the manual to make it more concise and friendlier to new players.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6091768231029611218-8405967266220939011?l=battlement-game.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://battlement-game.blogspot.com/feeds/8405967266220939011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://battlement-game.blogspot.com/2010/02/version-064.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/8405967266220939011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6091768231029611218/posts/default/8405967266220939011'/><link rel='alternate' type='text/html' href='http://battlement-game.blogspot.com/2010/02/version-064.html' title='Version 0.6.4'/><author><name>Dathgale</name><uri>http://www.blogger.com/profile/18224769027219969092</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_jxfRWM4v4RQ/S4imfRjuOgI/AAAAAAAAAAM/nSzdB2CRpKY/S220/seagulls.png'/></author><thr:total>0</thr:total></entry></feed>
