Monday, April 19, 2010

Version 0.6.6.6 - minor tweak

If you were confused by how Battlement's win condition worked, so was I. There was a very esoteric bug in the game's code that took a bit of examination to find. The important thing is: it's fixed now.

Thursday, March 18, 2010

Version 0.6.6

After hearing a few complaints about how difficult it is for some people to understand what they see when the camera and objects move instantly from square to square, I finally took the time to make the graphics move smoothly from one place to another. There are still a few silly glitches, but they don't look too bad. I'll fix them after I receive enough feedback about the new graphics system.

Other changes:
  • The halberdier can no longer attack through walls.
  • The pre-game timer is now 30 seconds for a 1v1 game.
  • The pikeman now has 6 energy (down from 7).
  • The archer now has 5 vision (down from 6).
  • The footstep sound effects now load properly.

Wednesday, March 10, 2010

Version 0.6.5

The following changes were made in this version:
  • Several features rendered unusable by the previous version are now functional again.
  • The archer now has 7 energy (down from 8) and spends 2 energy to shoot (down from 3). The 3 energy to shoot did get rid of the automatic bow, but it made it too difficult for the archer to recover from exhaustion.
  • Server-side performance is improved, so there will be less input delay (all else being equal, of course).
  • The mage is now called the "red mage". I'll let you speculate as to the significance of this change.

Tuesday, February 23, 2010

Version 0.6.4

This update took a few days, but it's finally done. The most important change I made was to completely rework the networking code to make better use of the packets it sends. It's also much more stable. It's now much more unlikely that a network connection will be left in an inconsistent state. I'm hoping this will about cut the lag in half.

Other changes:
  • Archer spends 3 energy to shoot, up from 2. The fully automatic bow was amusing, but I think this will be more fun.
  • I rewrote the manual to make it more concise and friendlier to new players.