After hearing a few complaints about how difficult it is for some people to understand what they see when the camera and objects move instantly from square to square, I finally took the time to make the graphics move smoothly from one place to another. There are still a few silly glitches, but they don't look too bad. I'll fix them after I receive enough feedback about the new graphics system.
Other changes:
- The halberdier can no longer attack through walls.
- The pre-game timer is now 30 seconds for a 1v1 game.
- The pikeman now has 6 energy (down from 7).
- The archer now has 5 vision (down from 6).
- The footstep sound effects now load properly.
No comments:
Post a Comment